Wpad rumble
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Definition
INT wpad_rumble ( <INT wpad_number> , <INT rumble> )
Toggles rumbling (vibration) on "wpad_number" device on or off.
Parameters
INT wpad_number | - The controller whose state you want to altere. wpad_number must be a positive integer up to 8 (the maximum number of controllers supported by the Wii console). |
INT rumble | - 1 to start rumbling, 0 to stop it. |
Returns
INT : false
Example
import "mod_video" import "mod_wpad" import "mod_mouse" // Will make the given device vibrate for a short period of time Process rumble_a_bit(int which) Begin wpad_rumble(which, 1); // Start rumbling FRAME(200); wpad_rumble(which, 0); // Stop rumbling End; Process Main() Begin set_mode(320, 240, 8); // Wait until the first controller is fully ready while(! wpad_is_ready(1)) frame; end; // Pressing button "A" on your Wiimote will trigger a mouse.left event while(! mouse.left) // Pressing button "B" on your Wiimote will trigger a mouse.right event if(mouse.right) rumble_a_bit(0); end; frame; end; End
Used in example: set_mode(), wpad_is_ready(), mouse, wpad_info()
Mod_wpad Functions | |
Wpad_info()Wpad_info_bb()Wpad_is_ready()Wpad_rumble() |