Set text color
Definition
INT set_text_color ( [INT < textID>] , <WORD color> )
Sets the current text color (the color where texts will be written in). This only affects 1 bit (2 color) fonts, which can be loaded with load_font() or load_bdf(). 8 bit and 16 bit fonts already contain color information themselves and thus aren't affected.
Parameters
INT textID | - The identification code of the text (optional). |
WORD color | - The color to use for text. |
Returns
INT : true if successful and false if failed. (Needs confirmation.)
VOID: in version rc282 this function returns nothing.
Notes
Be warned that values returned by the Rgb() function differ with the video card. So, directly filling out color numbers as color parameter in 16 bit color mode without using Rgb() is a bad idea, as RGB returns the correct color code for every video card
The optional argument textID is fairly new. It is introduced in version rc282.
Errors
None.
Example
Program awesome; Global byte red=0; byte green=255; byte blue=0; Begin set_text_color(rgb(red,green,blue)); write(0,1,1,0,"Mijn potlood is bruin"); //this text will be green as an Irishman's ejecta set_text_color(rgb(255,0,0)); write(0,1,11,0,"Je moeder"); //this text will be red Loop frame; End End
Used in example: write(), rgb()
This results in something like this:
Example 2
import "mod_text"; import "mod_mouse"; import "mod_key"; import "mod_video"; import "mod_rand"; import "mod_map"; private txt[10]; counter; tz; begin set_mode(640,480,32); txt[0]=write_int(0,10,10,10,0,&counter); txt[1]=write_int(0,10,20,-5,0,&tz); txt[2]=write(0,10,10,0,0,"hello world"); set_text_color(txt[1], rgb(255,0,0)); while(!key(_ESC)) counter++; move_text(txt[2], mouse.x, mouse.y, tz ); set_text_color(txt[0], rand(0101010h, 0ffffffh)); if ( key( _DOWN ) ) tz--; end if ( key( _UP ) ) tz++; end frame; end end
Used in example: write(), write_int(), rgb(), key(), set_mode(), move_text()