Scale resolution

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INT scale_resolution = WWWWHHHH

Where WWWW is the Width and HHHH the Height. Resolution_modes can be used.

Description

Scale_resolution is a global variable used to resize the screen without changing the real resolution. That means the game still uses the resolution indicated by set_mode() but it's displayed on the screen at the one assigned to scale_resolution. Unlike scale_mode can work with 32bits but doesn't use any filter.

Scale_resolution takes effect after set_mode() only and cannot be used togheter with scale_mode. Assigning NULL will cancel the use of scale_resolution.

Example

//This example is a modification of an example taken from Oscar's Manual
Import "mod_video";
Import "mod_text";
Import "mod_key";
Import "mod_map";
Import "mod_proc";
Import "mod_draw";

Process Main()
begin
  set_mode(800,600,32);
  write(0,100,80,0,"SCALE_RESOLUTION's value:");
  write_var(0,300,80,0,scale_resolution);
  proceso();
  repeat
    if(key(_a)) scale_resolution=03200240;end
    if(key(_s)) scale_resolution=06400480;end
    if(key(_d)) scale_resolution=08000600;end
    if(key(_f)) scale_resolution=10240768;end
    if(key(_c)) scale_resolution=NULL;end
    set_mode(800,600,32);
    frame;
  until(key(_esc))
  let_me_alone();
end

Process proceso()
begin
  x=180;y=150;
  graph=map_new(60,60,32);
  drawing_map(0,graph);
  drawing_color(rgb(255,255,0));
  draw_fcircle(25,25,25);
  loop
    frame;
  end
end

Used in example: set_mode(), write(), write_var(), map_new(), drawing_map(), drawing_color(), draw_fcircle().

See also

scale_resolution_orientation, scale_resolution_aspectratio.

Global variables
ArgcArgvAsciiCdinfoDump_typeExit_statusFadingFileinfoFocus_statusFpsFrame_timeFull_screenGraph_modeM7MouseMouse_statusOs_idRegex_regRestore_typeScale_modeScale_resolutionScale_resolution_aspectratioScale_resolution_orientationScan_codeScrollShift_statusSound_channelsSound_freqSound_modeText_flagsText_zTimerWindow_status