Scale resolution
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INT scale_resolution = WWWWHHHH
Where WWWW is the Width and HHHH the Height. Resolution_modes can be used.
Description
Scale_resolution is a global variable used to resize the screen without changing the real resolution. That means the game still uses the resolution indicated by set_mode() but it's displayed on the screen at the one assigned to scale_resolution. Unlike scale_mode can work with 32bits but doesn't use any filter.
Scale_resolution takes effect after set_mode() only and cannot be used togheter with scale_mode. Assigning NULL will cancel the use of scale_resolution.
Example
//This example is a modification of an example taken from Oscar's Manual Import "mod_video"; Import "mod_text"; Import "mod_key"; Import "mod_map"; Import "mod_proc"; Import "mod_draw"; Process Main() begin set_mode(800,600,32); write(0,100,80,0,"SCALE_RESOLUTION's value:"); write_var(0,300,80,0,scale_resolution); proceso(); repeat if(key(_a)) scale_resolution=03200240;end if(key(_s)) scale_resolution=06400480;end if(key(_d)) scale_resolution=08000600;end if(key(_f)) scale_resolution=10240768;end if(key(_c)) scale_resolution=NULL;end set_mode(800,600,32); frame; until(key(_esc)) let_me_alone(); end Process proceso() begin x=180;y=150; graph=map_new(60,60,32); drawing_map(0,graph); drawing_color(rgb(255,255,0)); draw_fcircle(25,25,25); loop frame; end end
Used in example: set_mode(), write(), write_var(), map_new(), drawing_map(), drawing_color(), draw_fcircle().
See also
scale_resolution_orientation, scale_resolution_aspectratio.