Load song
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Definition
INT load_song ( <STRING filename>, [ <POINTER id>] )
Loads a song for later use with play_song().
There are multiple filetypes you can load using this function. Included are:
- OGG Vorbis (.ogg). Good quality for songs and doesn't take too much space (it's similar to *.mp3).
- MIDI (.mid). Takes very low space, but it's limited to samples of the soundcard.
- Modules (.xm, .it, .s3m, .mod). Like MIDI, but Modules also contain the samples themselves.
Parameters
STRING filename | - The music file to be loaded, including a possible path. |
POINTER id | - Optional parameter, for loading a song in the background. |
Returns
INT : SongID
-2 | - Waiting for the file to be loaded, see notes. |
-1 | - There was an error loading the file. |
>=0 | - The songID of the newly created sound. |
the following applies for versions prior rc282:
INT : SongID
-1 | - Could not load music file (errormessage in console). |
>=0 | - The SongID. |
Notes
The optional parameter id was introduced in version rc282 and allows you to load resources in the background. It used with the Offset operator. See example below:
load_song("archivo_gordo.ogg", &idsong); while(idsong==-2) say("Big File Loading ...."); frame; end if(idsong==-1) say("Something went wrong!!"); exit(); // o return end say("Big file loaded ok!!");
Example
Program example; Private int song; Begin song = load_song("my_song.ogg"); play_song(song,0); Repeat frame; Until(key(_ESC)) OnExit unload_song(song); End
Used in example: play_song(), key(), unload_song()