Start scroll

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Definition

INT Start_scroll ( <INT scrollnumber> , <INT fileID> , <INT graphID> , <INT backgroundgraphID> , <INT regionnumber> , <INT lockindicator> , [ <INT destination fileID >, <INT destination graphID > ] )

This creates a scroll window in which it will perform a view against a background graphic. That is, by using a graphic bigger than the display window, a part of this graphic can be shown and shifted in any direction. After this function, the use of the struct scroll makes sense.

The parameters destination fileID and destination graphID are optional and may be omitted.

Also called scroll_start().


Parameters

INT scrollnumber - The ID for the new scroll window, so it can be referenced to later
INT fileID - The fileID of the file containing the scroll graphics
INT graphID - The graphID of the graphic of the main graphic to be scrolled
INT backgroundgraphID - The graphID of the graphic for the background of the scroll window
INT regionnumber - The region in which to put the scroll window
INT lockindicator - A bit flag defining whether each of the two scroll planes is horizontally/vertically cyclical
INT destination flileID - The fileID of the file containing the destination graphics used in the scroll window, i.e. the systemfile. (optional)
INT destination graphID - The graphID of the graphic of the destination graphic where the scroll window will be drawn on. (optional)

Returns

INT : true

Notes

The locking indicator can be combinations of the following flags:

1 - The foreground will be displayed horizontally cyclical
2 - The foreground will be displayed vertically cyclical
4 - The background will be displayed horizontally cyclical
8 - The background will be displayed vertically cyclical

Combine them using the bitwise OR operator.

Using Scrolling

For each process that you want to be part of a scroll window, you must set the local variable ctype to value C_SCROLL. It should also be noted that the local variable c_number is used for selecting in which scroll a process should be displayed. Additionally, you must set the camera property of the scroll structure to the processID of the process you wish to be followed.


Example (scroll drawn on map)

In this example, a scroll is drawn on a map, so the advanced version with the parameters destination fileID and destination graphID are used.

// import modules
IMPORT "mod_say";
IMPORT "mod_debug";
IMPORT "mod_proc";
IMPORT "mod_grproc";
IMPORT "mod_map";
IMPORT "mod_text";
IMPORT "mod_key";
IMPORT "mod_video";
IMPORT "mod_screen";
IMPORT "mod_draw";
IMPORT "mod_scroll";



GLOBAL

   int graphics_lib;
 
   int object1_id;
   
   int scroll_window;  
   int scroll_blit_graph;
   
 
PROCESS int main(); 

PRIVATE

BEGIN

    set_mode(640,480,8);
    set_fps(50,0);
    
    // load the fpg file with the graphics
    graphics_lib=load_fpg("graf2.fpg");
  

    // create a map to blit the scroll window on
    scroll_blit_graph=new_map(640,480,8);
    
    // display the "scroll_blit_graph".
    blit_graph();
    
    // (standard version)
    // int start_scroll (int scrollnumber, 
    //                   int file, 
    //                   int graph, 
    //                   int backgroundgraph, 
    //                   int regionnumber, 
    //                   int lockindicator); 

    // (advanced, extended version)
    // int start_scroll (int scrollnumber, 
    //                   int file, 
    //                   int graph, 
    //                   int backgroundgraph, 
    //                   int regionnumber, 
    //                   int lockindicator, 
    //                   int destination file, 
    //                   int destination graph); 
   
   
    // create an extended scroll, drawn on the "scroll_blit_graph".
    scroll_window=start_scroll(0,graphics_lib,1,0,0,3,0,scroll_blit_graph); 
    
      
    say("scroll_window status: "+scroll_window);
        
    // create the two objct processes.
    object1_id=object1(graphics_lib); 
   
    
    
    // write instructions  
    write(0 ,20,30,ALIGN_CENTER_LEFT,"Scroll extended (with destination map) test demo, instructions"); 
    
    write(0 ,20,40,ALIGN_CENTER_LEFT,"F3 and F4: decrease/increase size of destination map"); 
    write(0 ,20,50,ALIGN_CENTER_LEFT,"F5 and F6: decrease/increase angle of destination map"); 
    write(0 ,20,60,ALIGN_CENTER_LEFT,"F7 and F8: decrease/increase x of destination map"); 
    write(0 ,20,70,ALIGN_CENTER_LEFT,"F9 and F10: decrease/increase y of destination map"); 
   
    
    WHILE (NOT key(_esc))
              
        FRAME;
    END
    
    // stop scroll window.
    stop_scroll(0);

    
    // kill all processes, execpt the "main" process.
    let_me_alone();
END



PROCESS int object1 (int file);

PRIVATE

BEGIN
    
    graph=3;
    
    ctype=c_scroll;
    cnumber=c_0; // make this process visible in window 0
    
    scroll[0].camera=id;
    
    x=100;  
    y=100;
        
    LOOP
        
        // move main object
        IF (key(_up) AND y >0) 
           y-=5; 
        END
        IF (key(_down) AND y <800) 
           y+=5; 
        END
        IF (key(_left) AND x >0)  
           x-=5; 
        END
        IF (key(_right) AND x <2000) 
           x+=5; 
        END
               
        FRAME;
    END
END


// Process for handling the "destination graph" feature, i.e. the map on wich
// the mode7 windows are drawn.
PROCESS int blit_graph();

PRIVATE

BEGIN

   x=320;
   y=240;
   
   ctype=c_screen;
   
   file=0;
   graph=scroll_blit_graph; // set the graph to the map created in memory.
   
   LOOP
   
      // the controls for the "fancy stuff".
      IF (key(_f3) AND size >20)
         size-=10;
      END
      
      IF (key(_f4) AND size <1000)
         size+=10;
      END
      
      IF (key(_f5) AND angle >0)
         angle-=100;
      END
      
      IF (key(_f6) AND angle <360000)
         angle+=100;
      END
      
      IF (key(_f7) AND x >0)
         x-=10;
      END
      
      IF (key(_f8) AND x <1000)
         x+=10;
      END
      
      IF (key(_f9) AND y >0)
         y-=10;
      END
      
      IF (key(_f10) AND y <1000)
         y+=10;
      END
      
      
      FRAME;
   END
END