Pango render
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This function is part of the Pango library.
Syntax
INT pango_render ( <STRING markup> )
Description
Returns a graphic with the specified markup rendered on it. The markup is expected to be a UTF-8 encoded string; markup accepted by the Pango BennuGD binding is the same as upstream Pango's and can be consulted here.
In case of failure, a 0x0 sized graphic will be returned.
After usage, unload the graphic with map_unload().
Parameters
STRING markup | - The markup to render to a graphic. |
Returns
INT : GraphID
0 | - There was some error. Pango tends to drop error on stdout, so check your terminal for them. |
>0 | - The graphID of a new graphic with the specified markup rendered on it. |
Example
import "mod_say"; import "mod_key"; import "mod_video"; import "mod_map"; import "mod_mouse"; import "mod_text"; import "pango"; Process main() Private int retval=0; string markup = '<span foreground="blue" background="black">e=mc<sup>2</sup></span>'; Begin set_mode(640, 480, 32, MODE_WINDOW); // If given and argument, render that instead of the default text if(argc == 2) markup = '<span font_family="Serif" size="xx-large" foreground="blue" background="black"><u>'+argv[1]+'</u></span>'; end; say("Going to render:"); say(markup); // Render the markup and move it with the mouse graph = pango_render(markup); write_var(0, 0, 0, 0, x); write_var(0, 0, 10, 0, y); // Wait for escape key while(! key(_ESC)) x = mouse.x; y = mouse.y; FRAME; End; OnExit unload_map(0, graph); End
Used in example: import(), set_mode(), say(), pango_render(), write_var(), key(), unload_map(), mouse