Pal save

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Syntax

INT pal_save ( <STRING filename>, [<INT paletteID>] )

Description

This function saves a palette to a file on disk in the PAL format. When the second parameter is omitted, the system palette is saved, otherwise the palette data indicate with the paletteID. Concluding from this, is that it's possible to load multiple palettes in bennu and assign an unique identifier to them and save them to a file later.

The previous name save_pal() is deprecated.

Parameters

STRING filename - The filename of the new palette file.
INT paletteID - The handle of the palette that was loaded with Load_pal(). This parameter is optional.


Returns

INT : Status.

id - The file handle.



Mod_map
Globals None
Imported:
FullscreenGraphmodeM7ScalemodeScaleresolutionScaleresolutionaspectratioScaleresolutionorientation
Constants BCLEARCHARSETCP850CHARSETISO8859GANIMATIONSPEEDGANIMATIONSTEPGANIMATIONSTEPSGCENTERXGCENTERYGDEPTHGFRAMESGHEIGHTGPITCHGWIDEGWIDTHGXCENTERGYCENTERNFBFIXEDWIDTHNFBVARIABLEWIDTH
Imported:
BABLENDBALPHABHMIRRORBNOCOLORKEYBSBLENDBTRANSLUCENTBVMIRRORDOUBLEBUFFERHWSURFACEM1024X768M1280X1024M320X200M320X240M320X400M360X240M376X282M400X300M512X384M640X400M640X480M800X600MODE16BITSMODE16BPPMODE2XSCALEMODE8BITSMODE8BPPMODEDOUBLEBUFFERMODEFRAMELESSMODEFULLSCREENMODEHARDWAREMODEMODALMODEWAITVSYNCMODEWINDOW
Functions Bdfload()Centerset()Colorfind()Colorsget()Colorsset()Fade()Fadeoff()Fadeon()Fntload()Fntnew()Fntsave()Fntunload()Fpgadd()Fpgdel()Fpgexists()Fpgload()Fpgnew()Fpgsave()Fpgunload()Getpixel()Glyphget()Glyphset()Graphicinfo()Graphicset()Mapblockcopy()Mapbuffer()Mapclear()Mapclone()Mapdel()Mapexists()Mapgetpixel()Mapinfo()Mapinfoget()Mapinfoset()Mapload()Mapname()Mapnew()Mapput()Mapputpixel()Mapsave()Mapsetname()Mapunload()Mapxput()Mapxputnp()Palclone()Paldel()Palget()Palload()Palmapassign()Palmapgetid()Palmapremove()Palnew()Palrefresh()Palsave()Palset()Palunload()Paletteconvert()Paletteroll()Pcxload()Pngload()Pngsave()Pointget()Pointset()Putpixel()Rgb()Rgbget()Rgba()Rgbaget()