Map buffer

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Definition

POINTER map_buffer ( <INT fileID> , <INT graphID> )

Get access to the memory buffer of the map. This function is usefull in combination with Memset(). This way you can manipulate the actual bytes of the map.


Parameters

INT fileID - The file that holds the graph.
INT graphID - The graph to get information from.

Returns

POINTER : Pointer to the memory contents of the map.


Example

In this example I'm going to demonstrate how you can manipulate the pixel buffer of the map. I load the same map twice (each with their own ID), and one of them is butchered by messing with it's pixel buffer. By assiging that map to a Pointer with map_buffer(), we can use Memset() to change the bytes in the memory area that the map occupies.


IMPORT "mod_say";
IMPORT "mod_debug";
IMPORT "mod_key";
IMPORT "mod_map";
IMPORT "mod_video";
IMPORT "mod_wm";
IMPORT "mod_draw";
IMPORT "mod_screen";
IMPORT "mod_mem";
IMPORT "mod_text";

GLOBAL

   int map_id;    // id code of the map to load
   int map_id2;

   pointer p_map; // pointer to the map_buffer

PROCESS main();

BEGIN

   set_mode(320,200,32);
   
   
   write(0,10,10,3,"map_buffer example, press 'ESC' to quit.");
   
   write(0,10,30,3,"press '1' to show the modified map.");
   write(0,10,40,3,"press '2' to show the orginial map.");

   // load two maps, this map can be found in bennupack: 2 Medium\IA\PATH.FIND\3COCHE.MAP
   // it is a the "car" graphic of the pathfind tutorial for TYCO. Both maps are the same,
   // but one of them we're going to modify with map_buffer().
   map_id=load_map("3COCHE.MAP");
   map_id2=load_map("3COCHE.MAP"); // same map, but this one is left intact
   
   
   graph=map_id2; // original map
   x=100; 
   y=100;
   
   
   // get the memory adress of the "raw" pixel buffer of the map.
   p_map=map_buffer(0,map_id);
     

   // now that we've got acccess to the pixel buffer, we can change individual bytes.
   // with memset we can modify memory contents of individual bytes. 
   // in this case, we change the first 1000 bytes into the color #100.
   memset(p_map,100,1000); 
   
   // no, we're offsetting 200 adresses from the start of the memory block, and change another
   // 1000 bytes into a different color.
   memset(p_map+200,150,1000); 

   
   LOOP
      IF (key(_esc))
         BREAK;
      END
      
      IF (key(_1))     // show the "butchered" map
         FRAME(100);
         graph=map_id;
         say("showing map modified with map_buffer()");
      END
      
      IF (key(_2))    // show the original map
         FRAME(100);
         graph=map_id2;
         say("showing original map");
      END
            
      FRAME;
   END
END


Used in example: Load_map(), Memset(), Write(), Say(), Pointer()

Notes

In the Memset() function, indiviual bytes are used. The amount of bytes to store the color of one pixel depends on it's colordepth. In 8 bit mode, you need only one byte per pixel, in rgb mode 3 bytes and in rgba mode 4 bytes per pixel. So that is something you should be aware of. This is a similair caveat as with the Alloc() function, because you're dealing with raw memory contents here.


Maps Functions
Get_pixel()Graphic_info()Graphic_set()Map_block_copy()Map_buffer()Map_clear()Map_clone()Map_del()Map_exists()Map_get_pixel()Map_info()Map_info_get()Map_info_set()Map_load()Map_name()Map_new()Map_put()Map_put_pixel()Map_save()Map_set_name()Map_unload()Map_xput()Map_xputnp()Pcx_load()Png_load()Png_save()Point_get()Point_set()Put_pixel()